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Prototype low fidelity
It's a not very realistic version of the final product/service. Here the priority is on checking and testing the features at the expense of its visual appearance. The characteristics of this type of prototype focus on the following criteria: ·
- It's a not very realistic version of the final product/service. Here the priority is on checking and testing the features at the expense of its visual appearance. The characteristics of this type of prototype focus on the following criteria: ·
- It's a not very realistic version of the final product/service. Here the priority is on checking and testing the features at the expense of its visual appearance. The characteristics of this type of prototype focus on the following criteria: ·
- Interactivity: everything is static, requiring a person to manipulate the different pages. During a test, it is common for a person familiar with this design to act like a computer and manually make the necessary changes to convey the intent.
The main advantages of making and using this prototype are the fact that it is cheap and fast. In addition, it contributes to teamwork, conveying the same perspective of the project. On the other hand, the main disadvantage is the very limited interactivity and, consequently, requires a high degree of imagination on the part of the participants. The most popular low-fidelity prototyping techniques are paper-based and wireframes.
High-fidelity prototype
It is a more realistic version of the final product/service with most components integrated. They are highly functional and interactive, which can lead many users or other interested parties to think that it is, in fact, the final product/service. The characteristics of this type of prototype focus on the following criteria:
- It is a more realistic version of the final product/service with most components integrated. They are highly functional and interactive, which can lead many users or other interested parties to think that it is, in fact, the final product/service. The characteristics of this type of prototype focus on the following criteria:
- It is a more realistic version of the final product/service with most components integrated. They are highly functional and interactive, which can lead many users or other interested parties to think that it is, in fact, the final product/service. The characteristics of this type of prototype focus on the following criteria:
- It is a more realistic version of the final product/service with most components integrated. They are highly functional and interactive, which can lead many users or other interested parties to think that it is, in fact, the final product/service. The characteristics of this type of prototype focus on the following criteria:
The main advantages of developing and using this prototype are the ease of demonstrating the idea to interested parties (customers, investors, among others) and the possibility of usability testing in order to determine whether customers have a natural navigation flow or not. On the other hand, the main disadvantage is that it involves higher costs, both in terms of time and money, to create a high-fidelity prototype. The most popular low-fidelity prototyping technique is mockups.
The main advantages of developing and using this prototype are the ease of demonstrating the idea to interested parties (customers, investors, among others) and the possibility of usability testing in order to determine whether customers have a natural navigation flow or not. On the other hand, the main disadvantage is that it involves higher costs, both in terms of time and money, to create a high-fidelity prototype. The most popular low-fidelity prototyping technique is mockups.
manual sketch
The paper prototype is an excellent way to start visualizing ideas. Thus, the first approaches to the product/service are outlined without having to resort to a digital tool. This is the simplest technique that exists and consists of drawing by hand different screens that represent the user interfaces of the product/service.
It is very useful especially in the initial phases of the project as the entire work team can contribute as it is not necessary to have any specific skills. In addition, it allows you to detect possible problems early, making it easier to make the necessary changes and adjustments at this stage. This can also be useful as documentation, serving as a reference for future iterations.
It is very useful especially in the initial phases of the project as the entire work team can contribute as it is not necessary to have any specific skills. In addition, it allows you to detect possible problems early, making it easier to make the necessary changes and adjustments at this stage. This can also be useful as documentation, serving as a reference for future iterations.
Wireframe
A wireframe is a visual representation of the architecture of how the final object (interface, web page, model, etc.) In the simplest possible way, the design elements are organized through geometric shapes and lines without any kind of color or image, thus showing only the essentials.
A wireframe is a visual representation of the architecture of how the final object (interface, web page, model, etc.) In the simplest possible way, the design elements are organized through geometric shapes and lines without any kind of color or image, thus showing only the essentials.
Thus, the main advantage of using this technique is the ease of changing the layouts produced. Therefore, it helps the development team to prepare the project in a faster, standardized and efficient way.
Click Dummy
Thus, the main advantage of using this technique is the ease of changing the layouts produced. Therefore, it helps the development team to prepare the project in a faster, standardized and efficient way.
Click Dummy represents a sequence of interactions based on a logical screen flow that focuses on creating and testing the rudimentary flow of the project. The person testing such a prototype operates as if he were actually using the final product or service, thus getting a first impression of the possible end result.
Click Dummy represents a sequence of interactions based on a logical screen flow that focuses on creating and testing the rudimentary flow of the project. The person testing such a prototype operates as if he were actually using the final product or service, thus getting a first impression of the possible end result.
Mockup
It is defined as a full-size or scaled model or representation of a project. It provides a higher level of fidelity than the other techniques presented in this document, with details about the visual design, such as colors, images, typography, size, being very close to the final product.
A mockup is the most common form of high fidelity prototyping and there are many specialized software that allow you to create prototypes of interactive effects and complex animations. This technique appears at the end of the low fidelity phase and at the beginning of the high fidelity phase, which means that it can be developed in a static but more sophisticated version than the other techniques or in a fully interactive version.
The main advantages of using this technique are the ease of visualization for interested parties (users, investors), it conveys a realistic perspective about the final product/service helping to identify problems that may be overlooked in prototypes developed on paper, for example, and the ease of making changes or revisions at this stage than at a later stage.